Originally shared by Fred Beckhusen
Today is the last day for me to ever bake textures in Blender! Substance Painter V 1.7 contains an important and long awaited new feature for Opensim and Second Life users : super-easy baking of lighting into your color/diffuse maps.
Watch the video at the 14:30 minute mark. Substance Painter also produces compatible bump/normal and gloss maps with just a few clicks.
https://www.allegorithmic.com/blog/substance-painter-17-enhanced-workflow-and-content
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