Thursday, December 17, 2015

Today is the last day for me to ever bake textures in Blender!

Originally shared by Fred Beckhusen

Today is the last day for me to ever bake textures in Blender!  Substance Painter V 1.7 contains an important and long awaited new feature for Opensim and Second Life  users :  super-easy baking of lighting into your color/diffuse maps.  

Watch the video at the 14:30 minute mark.  Substance Painter also produces compatible bump/normal and gloss maps with just a few clicks.  
https://www.allegorithmic.com/blog/substance-painter-17-enhanced-workflow-and-content

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