Originally shared by Rob Jongschaap
'... There’s one major caveat for this approach: Adding six degrees of freedom to a flat 360-degree video only works if the camera does actually move. “We assume the camera moves to infer the depth,” explained Miller. “If the camera rotates but does not move side to side we cannot compute depth but can stabilize the rotation.”
Still, the approach goes to show that building complex cameras isn’t the only solution for advances in VR video. Computer vision algorithms are just as important, with Miller even arguing that expensive camera hardware may not be necessary at all to generate full immersive VR video. “If it’s there it’s nice — if it’s not there it’s not the end of the world,” he said....'
http://variety.com/2017/digital/news/adobe-6dof-vr-video-algorithms-1202394491/
No comments:
Post a Comment