I thought I'd revisit PixelLab's SculptyPaint utility, which creates various types of Sculpties for Second Life / OpenSimulator. I got it to work under processing (see previous post) and it has its uses! Yes, you can probably do all this in Blender, but sometimes a quirky specialized tool is way more fun to play around with!
https://elout.home.xs4all.nl/sculptpaint/index.html
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